Long to short

NEBULA X-1 | World's #1 AI Coder Engine
NEBULA X-1 GRANDFATHER
POLYGLOT NEURAL ENGINE
Input Source DETECTING...
Optimized Output SEMANTIC FOLDING ACTIVE
Original: 0 Blocks Created: 0 New Lines: 0 Efficiency: 0%
๐Ÿ’ 
INITIALIZING CORE...
" || line === "") { buffer += line; result += buffer + "\n"; // NEW LINE FOR AI READABILITY buffer = ""; } // New line for critical definitions else if (line.startsWith("function ") || line.startsWith("class ") || line.startsWith("@media") || line.startsWith("import ") || line.startsWith("export ")) { if(buffer) result += buffer + "\n"; buffer = line; // Start new buffer } else { // Merge tight buffer += line; } } return result + buffer; } // 4. CORE MINIFIER processLine(line) { let clean = line.trim(); // Remove Comments (Safe Mode) if (clean.startsWith("//")) return ""; if (clean.startsWith("/*") && clean.endsWith("*/")) return ""; // CSS Logic if (clean.includes("{")) clean = clean.replace(/\s+\{/g, "{"); if (clean.includes(":")) clean = clean.replace(/:\s+/g, ":"); if (clean.includes(",")) clean = clean.replace(/,\s+/g, ","); // JS Logic // Safely shorten boolean/null (Only if surrounded by non-word chars) clean = clean.replace(/\btrue\b/g, "!0").replace(/\bfalse\b/g, "!1"); // Remove operator spaces clean = clean.replace(/\s*(=|\+|-|\*|\/|%|!|&|\||<|>|\?|:|,|;)\s*/g, "$1"); return clean; } } // --- GLOBAL VARIABLES --- const engine = new GodEngine(); const inputEl = document.getElementById('input'); const outputEl = document.getElementById('output'); const loader = document.getElementById('loader'); const progressFill = document.getElementById('progressFill'); const loaderStatus = document.getElementById('loaderStatus'); // --- ASYNC CHUNK PROCESSOR (1 Million Line Capability) --- function igniteEngine() { const raw = inputEl.value; if(!raw.trim()) return alert("ENGINE EMPTY. INPUT CODE."); loader.style.display = "flex"; document.getElementById('statsBar').classList.remove('visible'); // 1. Analyze const isMixed = raw.includes(" { // 2. Protect loaderStatus.innerText = "ENCRYPTING STRINGS & ASSETS..."; const safeCode = engine.protect(raw); // 3. Process in Chunks const lines = safeCode.split('\n'); const totalLines = lines.length; let processed = []; let i = 0; // Optimization: Larger chunks for speed const CHUNK_SIZE = 2000; function processChunk() { const start = Date.now(); // Process for 20ms per frame to keep UI responsive while(i < totalLines && (Date.now() - start) < 20) { const minified = engine.processLine(lines[i]); if(minified) processed.push(minified); i++; } if(i < totalLines) { let pct = Math.floor((i/totalLines)*100); progressFill.style.width = pct + "%"; loaderStatus.innerText = `SEMANTIC FOLDING: ${pct}%`; requestAnimationFrame(processChunk); } else { finalize(processed, isMixed); } } processChunk(); }, 100); } function finalize(processedLines, isMixed) { loaderStatus.innerText = "FINALIZING NEURAL LINKS..."; setTimeout(() => { // 4. Semantic Join const type = isMixed ? 'html' : 'js'; let finalCode = engine.semanticJoin(processedLines, type); // 5. Restore finalCode = engine.restore(finalCode); // Output outputEl.value = finalCode; // Stats const orig = inputEl.value.split('\n').length; const finalL = finalCode.split('\n').length; const ratio = ((orig - finalL) / orig * 100).toFixed(1); document.getElementById('origLines').innerText = orig; document.getElementById('newLines').innerText = finalL; document.getElementById('blocks').innerText = Math.floor(finalL / 2); // Est logic blocks document.getElementById('efficiency').innerText = ratio + "%"; document.getElementById('statsBar').classList.add('visible'); loader.style.display = "none"; }, 50); } function copyResult() { outputEl.select(); document.execCommand('copy'); const btn = document.querySelector('.btn-copy'); btn.innerHTML = "✓"; setTimeout(() => btn.innerHTML = "๐Ÿ“‹", 1500); } // --- CANVAS VISUALS (Grandfather Vibe) --- const canvas = document.getElementById('neural-canvas'); const ctx = canvas.getContext('2d'); let width, height, particles = []; function resize() { width = canvas.width = window.innerWidth; height = canvas.height = window.innerHeight; } window.addEventListener('resize', resize); resize(); class Particle { constructor() { this.x = Math.random() * width; this.y = Math.random() * height; this.vx = (Math.random() - 0.5) * 0.5; this.vy = (Math.random() - 0.5) * 0.5; this.size = Math.random() * 2; } update() { this.x += this.vx; this.y += this.vy; if(this.x<0 || this.x>width) this.vx *= -1; if(this.y<0 || this.y>height) this.vy *= -1; } draw() { ctx.fillStyle = "rgba(255, 0, 85, 0.5)"; ctx.beginPath(); ctx.arc(this.x, this.y, this.size, 0, Math.PI*2); ctx.fill(); } } for(let i=0; i<50; i++) particles.push(new Particle()); function animate() { ctx.clearRect(0,0,width,height); particles.forEach(p => { p.update(); p.draw(); particles.forEach(p2 => { let dx = p.x - p2.x, dy = p.y - p2.y; let dist = Math.sqrt(dx*dx + dy*dy); if(dist < 100) { ctx.strokeStyle = `rgba(255, 0, 85, ${1 - dist/100})`; ctx.beginPath(); ctx.moveTo(p.x, p.y); ctx.lineTo(p2.x, p2.y); ctx.stroke(); } }); }); requestAnimationFrame(animate); } animate();

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